Supplements

¡Discover many more game possibilities!

* Warning: Please note that all three basic books comprising Expeditionary Company are mandatory for gameplay. You cannot play with just one or two; you will use all three simultaneously, navigating among them. This fourth book, which includes a total of 6 supplements, is optional, so you can play by applying only one of the supplements, 2, 3… or even all 6. Moreover, you can do this at any time, i.e. from the beginning of your campaign or after it has started.

As explained, this fourth book is actually a compilation of 6 supplements, whose rules and sections (549 in total) you can optionally add to your campaign, using only the supplements you wish, which are as follows:

1. Elmuria Souk
This supplement has 100 new sections, in which you will find new products for sale, such as weapons, armor, potions, professionals to hire and a long etcetera. These are added to the 100 products that already appear in the ‘Zekáinar Manual’, creating a truly gigantic marketplace.

2. Routes Through the Desert
This supplement adds a new type of terrain to your campaign, which will allow you to travel along new routes to reach the city of Sarakia, crossing the dangerous Desert of Fire. But it is also full of surprises that will leave you breathless, if you are able to survive with your caravans to discover them.

3. Routes Through the Snowy Tundra
As in the previous case, this supplement adds a new type of terrain to your campaign, which will allow you to travel along new routes to reach the city of Vindania, crossing the so-called Frozen Moors. In the same way, you will find new surprises that could be crucial for the survival of the Zekáinar lands.

4. Random Individual Side Quest
In this supplement you will find 100 new sections, which will allow you to live alternative Random Individual Side Quests, more dangerous, but full of great treasures and rewards. Thanks to its pages, every time you have to play an adventure of this type, you will be able to decide if you want to do it using the sections that appear in the ‘Zekáinar Manual’ or those of this supplement.

5. The Irrelevants of Thalía and Truffler
Using a deck of poker cards, in this supplement you will get into the skin of little Truffler, the boy who always warns you if there are Mists on the horizon, so that your caravans can leave. Adding to your campaign the different variables that can occur to Truffler in this mini-adventure will not only bring fun and originality to your campaign, but can also deepen the intimate relationship you have with him, almost like that of an adoptive father.

6. Uncensored Mists
Thanks to this supplement, you will meet the so-called Cult of the Depths, a new clan you can travel with, which offers you to interact with the Mists in a really disturbing way. But in addition, these pages explore the possibility of releasing the reins that hold the Mists in place to give them even greater prominence. Not only will there be more serious consequences because of the Mists, but also strange wild benefits.